import java.util.List; import java.util.Iterator; import java.util.Random; /** * A simple model of a fox. * Foxes age, move, eat rabbits, and die. * * @author David J. Barnes and Michael Kölling * @version 2011.07.31 */ public class Fox { // Characteristics shared by all foxes (class variables). // The age at which a fox can start to breed. private static final int BREEDING_AGE = 15; // The age to which a fox can live. private static final int MAX_AGE = 150; // The likelihood of a fox breeding. private static final double BREEDING_PROBABILITY = 0.08; // The maximum number of births. private static final int MAX_LITTER_SIZE = 2; // The food value of a single rabbit. In effect, this is the // number of steps a fox can go before it has to eat again. private static final int RABBIT_FOOD_VALUE = 9; // A shared random number generator to control breeding. private static final Random rand = Randomizer.getRandom(); // Individual characteristics (instance fields). // The fox's age. private int age; // Whether the fox is alive or not. private boolean alive; // The fox's position. private Location location; // The field occupied. private Field field; // The fox's food level, which is increased by eating rabbits. private int foodLevel; /** * Create a fox. A fox can be created as a new born (age zero * and not hungry) or with a random age and food level. * * @param randomAge If true, the fox will have random age and hunger level. * @param field The field currently occupied. * @param location The location within the field. */ public Fox(boolean randomAge, Field field, Location location) { age = 0; alive = true; this.field = field; setLocation(location); if(randomAge) { age = rand.nextInt(MAX_AGE); foodLevel = rand.nextInt(RABBIT_FOOD_VALUE); } else { // leave age at 0 foodLevel = rand.nextInt(RABBIT_FOOD_VALUE); } } /** * This is what the fox does most of the time: it hunts for * rabbits. In the process, it might breed, die of hunger, * or die of old age. * @param field The field currently occupied. * @param newFoxes A list to return newly born foxes. */ public void hunt(List newFoxes) { incrementAge(); incrementHunger(); if(alive) { giveBirth(newFoxes); // Move towards a source of food if found. Location newLocation = findFood(); if(newLocation == null) { // No food found - try to move to a free location. newLocation = field.freeAdjacentLocation(location); } // See if it was possible to move. if(newLocation != null) { setLocation(newLocation); } else { // Overcrowding. setDead(); } } } /** * Check whether the fox is alive or not. * @return True if the fox is still alive. */ public boolean isAlive() { return alive; } /** * Return the fox's location. * @return The fox's location. */ public Location getLocation() { return location; } /** * Place the fox at the new location in the given field. * @param newLocation The fox's new location. */ private void setLocation(Location newLocation) { if(location != null) { field.clear(location); } location = newLocation; field.place(this, newLocation); } /** * Increase the age. This could result in the fox's death. */ private void incrementAge() { age++; if(age > MAX_AGE) { setDead(); } } /** * Make this fox more hungry. This could result in the fox's death. */ private void incrementHunger() { foodLevel--; if(foodLevel <= 0) { setDead(); } } /** * Look for rabbits adjacent to the current location. * Only the first live rabbit is eaten. * @return Where food was found, or null if it wasn't. */ private Location findFood() { List adjacent = field.adjacentLocations(location); Iterator it = adjacent.iterator(); while(it.hasNext()) { Location where = it.next(); Object animal = field.getObjectAt(where); if(animal instanceof Rabbit) { Rabbit rabbit = (Rabbit) animal; if(rabbit.isAlive()) { rabbit.setDead(); foodLevel = RABBIT_FOOD_VALUE; return where; } } } return null; } /** * Check whether or not this fox is to give birth at this step. * New births will be made into free adjacent locations. * @param newFoxes A list to return newly born foxes. */ private void giveBirth(List newFoxes) { // New foxes are born into adjacent locations. // Get a list of adjacent free locations. List free = field.getFreeAdjacentLocations(location); int births = breed(); for(int b = 0; b < births && free.size() > 0; b++) { Location loc = free.remove(0); Fox young = new Fox(false, field, loc); newFoxes.add(young); } } /** * Generate a number representing the number of births, * if it can breed. * @return The number of births (may be zero). */ private int breed() { int births = 0; if(canBreed() && rand.nextDouble() <= BREEDING_PROBABILITY) { births = rand.nextInt(MAX_LITTER_SIZE) + 1; } return births; } /** * A fox can breed if it has reached the breeding age. */ private boolean canBreed() { return age >= BREEDING_AGE; } /** * Indicate that the fox is no longer alive. * It is removed from the field. */ private void setDead() { alive = false; if(location != null) { field.clear(location); location = null; field = null; } } }