import java.util.List; import java.util.Random; /** * A simple model of a rabbit. * Rabbits age, move, breed, and die. * * @author David J. Barnes and Michael Kölling * @version 2011.07.31 */ public class Rabbit { // Characteristics shared by all rabbits (class variables). // The age at which a rabbit can start to breed. private static final int BREEDING_AGE = 5; // The age to which a rabbit can live. private static final int MAX_AGE = 40; // The likelihood of a rabbit breeding. private static final double BREEDING_PROBABILITY = 0.12; // The maximum number of births. private static final int MAX_LITTER_SIZE = 4; // A shared random number generator to control breeding. private static final Random rand = Randomizer.getRandom(); // Individual characteristics (instance fields). // The rabbit's age. private int age; // Whether the rabbit is alive or not. private boolean alive; // The rabbit's position. private Location location; // The field occupied. private Field field; /** * Create a new rabbit. A rabbit may be created with age * zero (a new born) or with a random age. * * @param randomAge If true, the rabbit will have a random age. * @param field The field currently occupied. * @param location The location within the field. */ public Rabbit(boolean randomAge, Field field, Location location) { age = 0; alive = true; this.field = field; setLocation(location); if(randomAge) { age = rand.nextInt(MAX_AGE); } } /** * This is what the rabbit does most of the time - it runs * around. Sometimes it will breed or die of old age. * @param newRabbits A list to return newly born rabbits. */ public void run(List newRabbits) { incrementAge(); if(alive) { giveBirth(newRabbits); // Try to move into a free location. Location newLocation = field.freeAdjacentLocation(location); if(newLocation != null) { setLocation(newLocation); } else { // Overcrowding. setDead(); } } } /** * Check whether the rabbit is alive or not. * @return true if the rabbit is still alive. */ public boolean isAlive() { return alive; } /** * Indicate that the rabbit is no longer alive. * It is removed from the field. */ public void setDead() { alive = false; if(location != null) { field.clear(location); location = null; field = null; } } /** * Return the rabbit's location. * @return The rabbit's location. */ public Location getLocation() { return location; } /** * Place the rabbit at the new location in the given field. * @param newLocation The rabbit's new location. */ private void setLocation(Location newLocation) { if(location != null) { field.clear(location); } location = newLocation; field.place(this, newLocation); } /** * Increase the age. * This could result in the rabbit's death. */ private void incrementAge() { age++; if(age > MAX_AGE) { setDead(); } } /** * Check whether or not this rabbit is to give birth at this step. * New births will be made into free adjacent locations. * @param newRabbits A list to return newly born rabbits. */ private void giveBirth(List newRabbits) { // New rabbits are born into adjacent locations. // Get a list of adjacent free locations. List free = field.getFreeAdjacentLocations(location); int births = breed(); for(int b = 0; b < births && free.size() > 0; b++) { Location loc = free.remove(0); Rabbit young = new Rabbit(false, field, loc); newRabbits.add(young); } } /** * Generate a number representing the number of births, * if it can breed. * @return The number of births (may be zero). */ private int breed() { int births = 0; if(canBreed() && rand.nextDouble() <= BREEDING_PROBABILITY) { births = rand.nextInt(MAX_LITTER_SIZE) + 1; } return births; } /** * A rabbit can breed if it has reached the breeding age. * @return true if the rabbit can breed, false otherwise. */ private boolean canBreed() { return age >= BREEDING_AGE; } }